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AI Insights · Timothy · April 2025

Top Down Games on Android in Slovenia: Q1 2025 Performance

Explore the performance of top-down games on the Android platform in Slovenia during Q1 2025, highlighting trends in downloads, revenue, and active users.

Top Down Games on Android in Slovenia: Q1 2025 Performance

During the first quarter of 2025, the top-down games category on Android in Slovenia showed varied performance across different metrics. Here’s a closer look at the trends for the top five games:

Block Blast! from HungryStudio saw a consistent decline in weekly downloads, starting from 4.4K at the end of December and falling to just under 1K by the end of March. Its weekly active users followed a similar downward trend, decreasing from 19.6K to 13.6K over the quarter.

Vita Mahjong experienced a gradual decrease in weekly downloads, starting at 1.8K and ending at around 601 by the end of the quarter. However, the game maintained steady active user numbers, peaking at 4.2K in mid-March before settling at 3.7K.

Hole.io by VOODOO showed a decline in both downloads and active users. Weekly downloads started at 2.4K and dropped to 472, while active users decreased from 11.2K to 4.7K. Revenue also fell significantly, from $30 at the beginning of the quarter to $5 by the end.

Snake Clash! from Supercent, Inc. had a mixed quarter. Weekly downloads fluctuated, peaking at 1.6K in mid-February, while active users increased slightly to 7.1K in February before stabilizing around 5.8K. Revenue saw a surge in late March, reaching $31.

Word Explorer: Natural Puzzles showed a significant drop in downloads, from 2.5K in January to just 183 in March. Active users peaked at 3.1K in February but fell to 2.6K by the end of March.

These insights are based on Sensor Tower data, providing a detailed view of the top-down games market in Slovenia for Q1 2025. For more comprehensive insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025